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Monday, September 06 2010 @ 06:31 AM MDT
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The Target Flanders Open Beta is up and running. Do yourself a favour and point your browsers here: www.targetware.net

Read the docs, tips and advice while you download. If you don't have the targerware engine installed, go to www.targetware.net for download instructions.

Cya in 1915.
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Target Flanders report to the community

Richthofen's SkiesRepost so Asp can get off my case

Target Flanders is making some excellent progress. We have now completed our initial plane set, which concentrates on Summer 1915. We have a Fokker EIII, two Vickers FB5 gunbus (one Vickers armed and one Lewis armed), a BE2c (with optional pilot's Lewis gun firing at 20 degrees to port), an Albatros BII (with a mauser 98 armed rifleman in the observer's seat) and a Bleriot XI to be used by both sides as a trainer aircraft.

Each aircraft has a variety of possible loadouts which include 20 and 50 lb bombs, stick grenades, Mills Bombs (hand grenades), and a variety of machine guns. Futhermore, the open architecture of the Targetware engine allows individual pilots to quickly and easily create and submit their own individualized loadouts for inclusion on the server.

During the period modeled, aircraft loadout and armament depended heavily on the creativity and ability of individual pilots and crews, and on the materials at hand at any one moment. There was little standardization of armament. The placement of bombs on the aircraft, for example, was almost completely ad hoc. The Target Flanders design reflects this to the fullest possible extent. Just as in summer 1915, Target Flanders pilots are free to experiment and develop the loadouts and placements which work for them and their flying style.

Our little corner of the Western Front is coming along very nicely. We have started with a 20 km stretch which is manned by 72 infantry companies and 18 field artillery batteries on each side. We have a total of 6 divisions in 2 corps on each side of the front, each with an appropriately sized and placed supply dump. With that density of ground forces, don't drop below 2000 feet unless you're sure which side of the lines you're on, or unless you really want that posthumous VC or Orden. Just some friendly advice

The scenario system is still moving in the direction I outlined in previous reports. Each scenario is won or lost by inflicting damage on the enemy on the ground and in the air, by controlling specific sectors of the sky for specified periods of time, and by successfully carrying out air recon missions.

Since the destruction of observation and bombing aircraft fetches a much higher score than that of scouts, and since successful recon and bombing missions are the most highly rewarded activities (especially bombing of the supply net for the British and successful observation for the Germans), dogfighting is only ONE of the things to do in the skies of Target Flanders, and often not the most important. It becomes important only if it furthers the above mentioned aims.

Finally, we have settled on the first aircraft which will be added after Target Flanders enters open beta: The Caudron G4 two engined bomber.

We hope to be able to show a Target Flanders movie very soon. Till next time.
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FS-WWI Plane Pack 4 Announced: (To-Do List Inside)

FS-WW1Plans for FS-WWI Plane Pack 4 are underway! There is a long list of texture updates and 3d modeling that I would like to see done, plus the usual refinements and some additional aircraft to be added in. Expect new and improved pilots and textures, detailed *censormode*pit improvements in some aircraft, and newer hi-res textures. We might even have a new terrain and mission sets by the time Plane Pack 4 hits. ETA is unknown at this time. I can tell you it is not going to be any time soon, but stay tuned! The developement is half the fun. As always, I am looking for any volunteers for mission making, aircraft coding, 3d modeling and texturing. So if you would like to help out, please e-mail me at: ArgonV@AOL.com

Here is the current to-do list just for future reference. Plane Pack 3's to-do list was 3 times as long! :eek: If you see anything you would like to get fixed, please speak up now. :)

-Add joystick and throttle for Bristol F.2b
-Fix Fokker Dr 1a trim CTD bug
-Add low detail lods for Fokker Dr 1a
-Improve Sopwith Pup's *censormode*pit, mapping and add hi-res texture (Done)
-Improve *censormode*pit to B.E.2c (In progress)
-Add hi-res skin for Bristol Scout D (1024x1024)
-Improve *censormode*pit for Airco D.H.2
-Add joystick, throttle and rudder peddals to S.E.5a
-Complete *censormode*pit for Vickers F.B.5a Gunbus
-Add damaged skin for Vickers F.B.5a Gunbus
-Complete Curtiss JN-4 Jenny loadout options (Wing walker, rope ladder, mail bag, brick/stone)
-Add hi-res skin for Bleriot XI (1024x1024)
-Improve *censormode*pit for Morane Saulnier N
-Add cross wires for foward center struts on Sopwith Pup
-Add cross wires for foward center struts on Nieuport 11 Bebe
-Add hi-res skin for Ilya Mourometz V (1024x1024)
-Add hi-res skin for Moska MB-bis (1024x1024)
-Add hi-res skin for Caproni Ca 33 (1024x1024)
-Add joystick, rudder peddals and throttle for Albatros B.II
-Add *censormode*pit walls, rudder peddals and throttle for Albatros D.I
-Add *censormode*pit walls, rudder peddals and throttle for Albatros D.Va
-Add hi-res skin for Etrich A-II Taube (1024x1024)
-Remap wings, fuse, tail; fix shading errors; improve flight model; tweak damaged model for Fokker D.VII
-Add joystick, rudder peddals, throttle and fix wings thru *censormode*pit clipping error on Fokker E.III
-Improve *censormode*pit for Halberstadt D.II (Mapping, joystick, throttle, walls)
-Improve *censormode*pit for Pfalz D.IIIa (Mapping, joystick, throttle, walls)
-Complete Breguet 14
-Add new British, American, French, Russian, Italian and German pilots with improves skins (In progress)
-Standardize and improve all GUI Hangar images
-Create a new detailed, accurate terrain with hi-res textures (Im progress)
-Re-do and create new mission for all aircraft using the new terrain

Please note: Not all things are being worked on by me, however a large bulk of that list is (Mostly code work and *censormode*pit/remapping work) If you would like to help out, by all means pick and item and e-mail me with the details and I'll be more than happy to provide you with the current files. :)

That's all for now!
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New aircraft skins for FS-WWI!

FS-WW1New aircraft skins have been posted at my site: argonv.tripod.com FS-WWI Plane Pack Site These include a 512x512 Pfalz D.IIIa Marine skin and a Fokker D.VII Standard skin by Gypsy9 aswell as a 1024x1024 Sopwith Pup skin by FlyXwire. Enjoy!
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Interview on new WWI simulation: Wings Of Honour

Wings Of Honour"Polish based developer City Interactive is currently working on Wings of Honour, an upcoming action flying game that is set in the little used era of WW I. HomeLAN got a chance to chat with the company's PR represenative Pawel Jagora to find out more about Wings of Honour..."

Read the rest here: www.homelanfed.com Wings Of Honour Interview

This looks to be a "light" WW1 simulation, so if you're a hardcorist this may not be for you. However, the chance to fly around WWI bi-planes in a nice enviroment despite the lack of hard core realism is always a pleasing thought. :D Here is City Interactives website: www.city-interactive.com City Interactive
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New Knights Over Europe Screenshots!

Knights Over EuropeHi guys! Yet another wonderful update brought to you by the guys as Aspect Simulations on Knights Over Europe, their upcomming WWI flight simulation.

Head on over to the 'Gallery' at their www.aspectsimulations.com Knights Over Europe Main Page for all the latest screenies. :D

www.aspectsimulations.com

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