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Friday, September 10 2010 @ 01:34 PM MDT

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 Great Sim
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By: Wildfowler (offline) on Wednesday, May 27 2009 @ 04:06 PM MDT (Read 687 times)  
Wildfowler

I have downloaded and run the installer.
I am very impressed by a sim that so obviously has had alot of effort, energy and love poured into it.
A work of art!
The aircraft are a challenge to fly!

The wind sound effects are great. Having flown open *censormode*pit gliders it is most realistic! Mind you I had no engine to listen to then!!

May I ask a couple of questions and make a couple of observations?

1) The aircraft seem to glide very poorly. If you have no power on they seem to nose down very quickly. I thought these aircraft had good glide qualities.

2) Is there a warp or a time compression facility? For 12 years I was paid by the Royal Air Force and spent most of my time waiting for something to happen or waiting for something to stop happening but I still got paid!
Now I cannot always afford to spend long periods of time behind a spluttering engine waiting for something to happen! Time compression would be a plus for me!!

3) Is there some way we could make a campaign set up? That would also I feel be a plus.

Please do not think I am criticising. Just thinking out loud.


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By: ArgonV (offline) on Saturday, May 30 2009 @ 04:03 PM MDT  
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Hello! I saw and responded to your post at CombatAce. Just to answer here:

Glad you are enjoying the sim. Smile Indeed it was a labor of love for the WWI era and the SDOE physics engine. To address your questions:

Most early aircraft glided very poorly... Reason being was very high drag from wheels, exposed struts, flat engine cowl area and wires. This is why engine failure was a large cause of fatal accidents and a thing to take very seriously when it happened. If your engine does die, point the nose 15 degrees downward and try to restart or try to get the prop to spin in the wind. Early wooden props could not be featherd so it is better to have the prop rotating to cause less drag.

The SDOE core game does not have time compression. Sad Therefore, FS-WWI does not. It is something that is hard-coded into the game and cannot be changed. Very sorry. Many of the missions because of this are set up to get you into the action quickly. Some are not however, this was done to offer a good range of style to cater to the different tastes.

For a campaign set up, what exactly are you meaning? There are linear campaigns under Missions that are designed to be played from the different sides (Pick your side in the Pilot menu). As for adding a dynamic campaign, the original game code does not allow for a dynamic campaign mode and is hard-coded. So we cannot change this and have to make due with what was given us to work with.


"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader

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