Hello! I saw and responded to your post at CombatAce. Just to answer here:
Glad you are enjoying the sim. Indeed it was a labor of love for the WWI era and the SDOE physics engine. To address your questions:
Most early aircraft glided very poorly... Reason being was very high drag from wheels, exposed struts, flat engine cowl area and wires. This is why engine failure was a large cause of fatal accidents and a thing to take very seriously when it happened. If your engine does die, point the nose 15 degrees downward and try to restart or try to get the prop to spin in the wind. Early wooden props could not be featherd so it is better to have the prop rotating to cause less drag.
The SDOE core game does not have time compression. Therefore, FS-WWI does not. It is something that is hard-coded into the game and cannot be changed. Very sorry. Many of the missions because of this are set up to get you into the action quickly. Some are not however, this was done to offer a good range of style to cater to the different tastes.
For a campaign set up, what exactly are you meaning? There are linear campaigns under Missions that are designed to be played from the different sides (Pick your side in the Pilot menu). As for adding a dynamic campaign, the original game code does not allow for a dynamic campaign mode and is hard-coded. So we cannot change this and have to make due with what was given us to work with.
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
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Admin
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Registered: 10/19/08 Posts: 28
Texas, USA
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