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WELCOME ALL WW1 SIM PILOT'S AND SQUADRON'S
The intent of this site is to have a place for WW1 Sim enthusiasts to BS about their favorite Sim, tell some good ole battle stories or to show other WW1 sim enthusiasts the Sim you call home.
Also to get all WW1 simmers to just plain show thier numbers, is there a WW1 Sim market?

All WW1 Sim'ers are welcome to use this site, (AND ARE ENCOURAGED TO)

Need a Forum for your Online Squadron, create an account, make a request

WW1 Sims Officer's Club provides space for the makers of our favorite sims to tell us whats new or on the horizon.

If you are making a WW1 Sim or represent a current WW1 Sim and would like to make use of this site to post news of your Sim please contact one of the sites administrators.

There are no charges or fees for the use of this site, the only cost is patience...hehe

Rise of Flight - Tracers Email Article To a Friend View Printable Version 

RISE OF FLIGHT LOFT 3/24/2009 8:49:53 PM
www.riseofflight.com

Tracers
The art of fighter pilot in our project - first of all is the ability to out manoeuvre your opponent in a dogfight.

2 main factors will lead you to the victory - aircraft control and accurate shooting.

Main characteristic of machineguns of that time is low close grouping of shots. You can notice it while shooting at the target from 100 m. range. You should always take this point into acccount.

In reality pilots used to shoot with different bullets, like smoky bullets in order to correct the fire. We have choosen this kind of bullets in our game and we have also added shinning effects which will show you bullets direction.

We really like it and we hope that you will like too!

for complete details and video---> riseofflight.com

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Rise of Flight - Online!!! WTF??? Email Article To a Friend View Printable Version 

RISE OF FLIGHTLOFT 3/16/2009 9:00:14 PM

www.riseofflight.com

Online!!! WTF???
Welcome to the future, or «Rise of Flight» off-line.

What is «Rise of Flight» in virtual life - we have shown you in our past blogs with some videos, screenshots, illustrated graphic s process, physics and aerodynamics.

Today we will tell you about what is «Rise of Flight» in a real life. First of all I would like to begin with telling you what it's actually not, it's not your just another "cd" with game on it.

From the beginning we were engaged in developing with more than just another game, but a basement - platform for future development.

«Rise of Flight» will run mostly on powerful computers. All the requirements are based on calculations and cannot be questioned. Up-to-date computers will provide you with better scenery picture and overall game quality. The same apply to the internet connection/ online play. Online connection is the fundamental basement for all big projects. We are not short-lived game and we can all see the disadvantages of online connection but what about all the advantages?

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RIVER TRAP Email Article To a Friend View Printable Version 

WW1 Sim Combat TalesA Skeleton Crew Squadron adventure in Simguild Skies.

A black smudge below stained the flat green landscape. The Dr1 had impacted at terminal velocity. The pilot dead before the first nerves could register his torn flesh, broken neck and shattered spine. Wood, canvas, wire, rubber and glue now one with scattered flesh as man and machine now mixed as a macabre indistinguishable mess. Only the thick black cloud now slowly rising into the air above served as a marker for his earthly grave.

Only moments before the Dr1 had been at 5000 feet, seemingly alone in a hostile sky. Its pilot unaware of the dark specks high above as the rising air currents under his wings buffeted his aircraft gently in the midday sky. His exposed face enjoying the cool breeze lulling him into a false sense of peace as he briefly forgot about War and savoured the real reason he was here, to fly.

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Trackbacks (0) Most Recent Post: 03/21 08:21AM by ASP  

THE FIGHT OF THEIR LIVES ! Email Article To a Friend View Printable Version 

WW1 Sim Combat TalesIn the darkened room, the only sound present was the occassional scrape of a wooden chair on the floor slats as a restless pilot shifted his wait, a hushed cough and the persistant clicks of the slide projector shifting on frame forward, its flickering light offering the instructor standing to the side of the screen his only glimpse of the men seated in front of him. Now and then the occassional flash of a lit cigarette in the darkness before him announced the presence of another pilot. All intent on the black and white photo recon information displayed before them.

The Squadron Leader shifted his weight onto his good leg and extended his pointer once more to the screen, tapping it against the enemy target, his own cigarette, long since forgotten, its ash and extended line of grey matter extending from his hand like a 6th digit.

"Information recieved from the 34th recon Squadron over St Omer suggest a build up of enemy ground troops all along a 5 mile front behind the line. The Hun have been bringing up Heavy Artillery during the night and it is estimated a further 1/4 of a million men are waiting in reserve to the rear ! This gentleman can lead us to only one conclusion. The encrypted dossiers, labelled DoomsDay which were captured over a fortnight ago are accurate and whats more. The Hun doesnt know we have them. For once. The Brass appear to have moved on the issue. More Allied Squadrons have been moved into the forward areas. Our own lines are being filled with Sengalese, French and Belgium troops even as we speak. Daily our Artillery spotters and theirs have been observed high over the lines. The front is alive gentleman and the Infantry is counting on us to remove the enemy air threat above them. Flight Leaders will assemble their wings as per S.O.P.'s Pilots are to form quickly on wings and communications will be as it has on previous missions. Piorities are the Bombers. They must be stopped at all Costs. We all remember Claymore. This time its going to be different. This time. We have the Pilots and Planes to do the job. This time, its our turn TO KICK SOME A$$ !!"

The projectors shutter winded down. Its last flicker, revealing and out stretched arm in the darkness at the rear of the room. A small snapping sound and the light broke the dark veil and pilots squinted and shuffled, their eyes adjusting to the intrusion after enduring an hour or more of near total dark.
"Any Questions?" The C.O. asked as he took the opputunity to survey the faces of the men before him.
As he expected, there were none. He expected nothing less from the pilots of the Skeleton Crew. As the din of scraping chairs and pilot chatter rose in the room and pilots began pulling on jackets over faded blue shirts and moving out of the Briefing room, the C.O. was confident of one thing.

Come Hell or High Water, the Jasta Crews were in for ...

THE FIGHT OF THEIR LIVES !

Author: SC-Sp00k

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Rise of Flight - Interface Email Article To a Friend View Printable Version 

RISE OF FLIGHTLOFT 3/6/2009 9:02:54 PM
www.riseofflight.com

Interface
Interface is very important! With this video's help you can see how the interface will look like in “Rise of Flight”. And also you are able to find out more about our rewards. By the way pay a special attention to a 3d scene with Eddie Rickenbacker's plane Spad XIII in hangar which is shown in the main menu.

Click link to view video --->www.youtube.com

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Rise of Flight - Net Duel Email Article To a Friend View Printable Version 

RISE OF FLIGHTLOFT 2/28/2009 12:46:58 AM
www.riseofflight.com

Net Duel
Duel battles is an integral part of an WWI epoch, to which the project is devoted.
Pilots caused each other on duels, and the infantry with delight looked at such fights, wishing a victory to the own pilot.
We are also dog fighting at our office, checking out our planes. Traditionaly we decided to share with you with some of our vids.

click link for video ---> www.youtube.com

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